GSX is only sending a 100% STANDARD Simconnect command to create a menu, which is exactly the same in FSX, P3D1, 2, 3, 4 and 5, nothing has changed in the V5 SDK and the code to call it is EXACTLY the same and we are not required to do any changes to it, because the API is identical.Īnd of course, the problem has been reported to LM, which are looking into it. Many users mistakenly assume "it's GSX", but that's just because GSX uses that menu a lot, so the chances for a crash are higher but, again, it's not GSX, it's the sim itself.
Sometimes you must call it many times, sometimes you must fly the sim for a while, but sometimes it happens randomly. Because, if you followed the thread on LM forum, it's not something as easy to reproduce as "just" calling a menu. YouTuber Toxic Gaming put together a tantalizing glimpse at what Skyrim could look like on next-gen platforms like PS5 and Xbox SX, but of course the game is already next-gen on PC. 2, Villiers - street, Strand, Q R 6th, Ps at K 2d and Q K 6th. The primary flight display in Figure 2-4 and button shows a 3D course indication, called a highwayinthesky (HITS) display. You are probably mislead assuming "it happens only with GSX", only because you are probably using the GSX menu more often. It one step at a time : - White : Kat Q R 3d, R at K R 5th, B at Q Kt 2d, Kt at. Create a Scenery object called gengamehoopACTIVE and name it Scenery: Gate 3. The resulting properties should match the final Mission File. Use the Object Properties to modify its properties. The problem is confirmed to be caused by a bug in the standard semi-transparent Simconnect menu window which is also used by the default ATC, and it has been confirmed multiple times ( there's a very long thread on LM forum about this ) by multiple users it can happen even with NO add-ons installed, no GSX and just with the default ATC. Active Sky Next is a full-featured weather simulation engine with a special emphasis on realism, compatible with FSX, FSX:SE, Prepar3D v2.5 and Prepar3D v3.x. Create an ObjectActivationAction object and name it Dialog: Head Towards Next Gate.